#pragma once
#pragma once

#include "AIState.h"

#include "..\..\SGD Wrappers\SGD_Geometry.h"

class Enemy;

#define PATROL_POSITION_DISTANCE 300

class AIFollowState : public AIState
{
private:

public:
	AIFollowState();
	~AIFollowState();

	void Update(Enemy* enemy, float dt);
};

